Page 1 of 1

Irrlicht and Ogre

Posted: Tue Apr 04, 2006 7:09 am
by Newbie2
Hi...

I am just curious if Ogre can be integrated into Irrlicht ?
I think Ogre's Rendering quality is better than Irrlicht.

thanks

Posted: Tue Apr 04, 2006 9:31 am
by Martins
You have to decide between Ogre and Irlicht. They do the same thing
(almost).

Posted: Tue Apr 04, 2006 10:20 am
by JP
Yeah they're both rendering engines, they can't be implemented into each other really...

Although possibly they could be.. but it would probably take a lot of effort..

how cool would that be though? Take all the major, decent graphics engines and integrate them all together to create one huge killer engine! :lol:

Posted: Tue Apr 04, 2006 2:54 pm
by afecelis
I don't see it feasible. It would be like trying to integrate 3dsmax and Maya into a single package. Two differente proggies that do the same but with totally differente coding. Trying to fuse them both would only create chaos. I guess that's why even now that Discreet bought Alias they'd rather keep the packages separate. Well, that and for all the millions of $$$ they'd loose if doing so. :wink:

Posted: Thu Apr 06, 2006 2:06 am
by Gest
Hi

Because in Irricht, the graphics rendering quality is worse than Ogre, I just want to use the graphic redering part if possible.

Posted: Thu Apr 06, 2006 2:34 am
by kburkhart84
Gest wrote:Hi

Because in Irricht, the graphics rendering quality is worse than Ogre, I just want to use the graphic redering part if possible.
I don't agree with that statement. But either way, you can't combine them like that. What is it that you want out of Irrlicht that Ogre doensn't have??

Posted: Thu Apr 06, 2006 7:28 am
by Rohit
Because in Irricht, the graphics rendering quality is worse than Ogre, I just want to use the graphic redering part if possible.
I dont think so. Because be it OGRE or Irrlicht , both are in a sense
OpenGL and directX wrappers to make life of productive programmers easy.
So that we dont have to write lines and lines of code(in directX or OpenGL) just to blit an image on to the screen.
Ultimately , the rendering is done by directX or OpenGL drivers .
If you have directX 9.0c and OpenGL 2.0 compliant Graphics card , the rendering will be fast and pleasing . If you use directX 7 drivers or
OpenGL 1.2 drivers , I think your computer wont even render Modern
Graphics applications :P
Thats what i think
:twisted:

Posted: Thu Apr 06, 2006 8:32 am
by Xaron
I agree. The rendering quality is the same in both engines. The problem is, that most of the programmers are poor modellers. ;) So yes, you could do some really nice game with a really competetive graphic.

Regards - Xaron

Posted: Thu Apr 06, 2006 9:48 am
by JPulham
afecelis wrote:It would be like trying to integrate 3dsmax and Maya into a single package.
but then autodesk has bought out alias :P

Posted: Thu Apr 06, 2006 2:06 pm
by afecelis
Sure, but as I said before, even then they won't merge them not only because it would be a terrible commercial move but also because their codes are so different. 3ds max's code is too tied up to windows whereas Maya's is a lot more flexible hence you see maya for linux, win and mac!!! The only app Autodesk has ported to linux is Smoke, and this is because it was originally designed by another team with a flexible code. There'll never be a 3ds max version for linux (unless a total rewrite of the program takes place, which shall never occur).

so My point is: trying to mix 2 different programs (whatever their nature is - 3d modeler, 3d engine, etc) is a real pain!!!!

If someone wants to render with Ogre I think it would be easier to write his whole app with it.

Posted: Thu Apr 06, 2006 2:22 pm
by Rohit
There'll never be a 3ds max version for linux (unless a total rewrite of the program takes place, which shall never occur).
Yes , its quite difficult to make 3dsmax 8 work on Linux.
But, currently i can play Quake 3 Arena reasonably well on SuSE 10 through
Wine.(i think its even possible is because Quake uses OpenGL , which is
cross-platform). And Wine is currently at version 0.9 something.
When Wine reaches version 1.0 , i think it will be definitely possible
to run max on Linux.

Posted: Thu Apr 06, 2006 4:52 pm
by afecelis
Well yup, Quake 3 is fully compatible with linux, no need for wine on that. And yup, it's because it's opengl. Also Unreal has a clean linux port using opengl.
When Wine reaches version 1.0 , i think it will be definitely possible
to run max on Linux.
They'll have to add all the DX stuff some games and 3d apps require (like max). Dunno what MS may think of this. But yup, Cedega is aiming at being able to run DX on linux.
currently i can play Quake 3 Arena reasonably well on SuSE 10 through
Wine
Quake 3 run likes hell on linux!!! and without wine!! also Gtkradiant is pretty damn fast in linux. Same thing with blender and any 3d package-game that uses opengl.

you can grab the latest Q3 linux installer here:
ftp://ftp.idsoftware.com/idstuff/quake3 ... -3.x86.run
(right click, save target as)

then all you gotta do is copy your pk3s into:
/usr/local/games/quake3/baseq3