Apfelbaum renderer segfaults

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ajdlinux
Posts: 9
Joined: Wed Apr 12, 2006 8:53 pm
Location: Australia

Apfelbaum renderer segfaults

Post by ajdlinux »

Hi,
I'm trying to compile the Quake3Map example and run it with the Apfelbaum renderer (because the current Irrlicht software renderer is pretty bad at actually rendering anything, but apparently the Apfelbaum one is better) and I get the following output:

andrew@debian:~/software/irrlicht-0.14.0/examples/02.Quake3Map$ ./example
Please select the driver you want for this example:
(a) Direct3D 9.0c
(b) Direct3D 8.1
(c) OpenGL 1.5
(d) Software Renderer
(e) Apfelbaum Software Renderer
(f) NullDevice
(otherKey) exit

e
Irrlicht Engine version 0.14.0
Linux Linux 2.6.8-2-386 #1 Tue Aug 16 12:46:35 UTC 2005
Creating X window...
Loaded texture: #DefaultFont
Could not find texture in Q3 .bsp: textures/common/caulk
Loaded texture: e7walldesign01b.jpg
Loaded texture: e7steptop2.jpg
Could not find texture in Q3 .bsp: noshader
Loaded texture: e7dimfloor.jpg
Loaded texture: e7brickfloor01.jpg
Loaded texture: e7bmtrim.jpg
Loaded texture: e7sbrickfloor.jpg
Loaded texture: e7brnmetal.jpg
Could not find texture in Q3 .bsp: textures/common/clip
Loaded texture: e7beam02_red.jpg
Loaded texture: e7swindow.jpg
Loaded texture: e7bigwall.jpg
Loaded texture: e7panelwood.jpg
Loaded texture: e7beam01.jpg
Loaded texture: xstepborder5.jpg
Could not find texture in Q3 .bsp: textures/liquids/lavahell
Loaded texture: e7steptop.jpg
Could not find texture in Q3 .bsp: textures/gothic_trim/metalblackwave01
Could not find texture in Q3 .bsp: textures/stone/pjrock1
Could not find texture in Q3 .bsp: textures/skies/tim_hell
Could not find texture in Q3 .bsp: textures/common/hint
Could not find texture in Q3 .bsp: models/mapobjects/timlamp/timlamp
Could not find texture in Q3 .bsp: textures/sfx/flame1side
Could not find texture in Q3 .bsp: textures/sfx/flame2
Could not find texture in Q3 .bsp: models/mapobjects/gratelamp/gratetorch2
Could not find texture in Q3 .bsp: models/mapobjects/gratelamp/gratetorch2b
Loaded mesh: 20kdm2.bsp
Needed 129ms to create OctTree SceneNode.(321 nodes, 7753 polys)
Segmentation fault

Could this be something to do with my GL drivers or whatever? (BTW my system is a combo of Debian Sarge, Etch, Sid and Backports, so it's pretty mixed.)


Thanks,
Andrew
hybrid

Post by hybrid »

There is a major bug in the renderer which was fixed almost immediately after release of 0.14. Check the bugs forum, the wiki and the patch page.
ajdlinux
Posts: 9
Joined: Wed Apr 12, 2006 8:53 pm
Location: Australia

Post by ajdlinux »

hybrid wrote:There is a major bug in the renderer which was fixed almost immediately after release of 0.14. Check the bugs forum, the wiki and the patch page.
Thanks for the help!
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