Can it be done with irrlicht?
Posted: Thu Apr 13, 2006 6:23 pm
Hey,
Normally i would ask this kind of question. However, i'm getting a bit short on time and don't have enough time to learn something then to find out i can't do what i want with it. So here's the deal. We're doing a univ project. And what i need is to be able tilt the world in different ways so that a ball in that world starts to roll and pick up speed only through gravity. I've seen the animator examples with collision detection. It's a start, but i need it to start rolling on any surface that's not completly flat becuase of gravity. Is this possible in a simple and quick way? Or can irrlicht only do FPS kind of collision response were you only slide against walls and not any non flat surface ?
Normally i would ask this kind of question. However, i'm getting a bit short on time and don't have enough time to learn something then to find out i can't do what i want with it. So here's the deal. We're doing a univ project. And what i need is to be able tilt the world in different ways so that a ball in that world starts to roll and pick up speed only through gravity. I've seen the animator examples with collision detection. It's a start, but i need it to start rolling on any surface that's not completly flat becuase of gravity. Is this possible in a simple and quick way? Or can irrlicht only do FPS kind of collision response were you only slide against walls and not any non flat surface ?