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Posted: Wed May 31, 2006 6:30 pm
by dawasw
If next version will support any type of vehicle control (as u mentioned before), your project will be one of the best ever made with engine.

Shooting is fun, but to be honest I'm all time waiting to see some vehicle abilities in your city XD

Keep up the good work.

PS I like your style. I for example talk too much and write too much (check out my old LOTR project when you find some free time), and you just say 2 lines in short about what is your game and then you release a stable and cool release. I like that.

Posted: Wed May 31, 2006 8:47 pm
by andrei25ni
Wow, two comments ! thanks guys !

I'll use your advices wisely :lol:

My motivation just went up with 50% !

Ok, enough talking, back to work ...

Cheers.

Posted: Wed Jun 07, 2006 5:49 pm
by andrei25ni
Hello.

Ok, Supremacy Errands v1.3 is out and can be downloaded from here.

Changes :

- I added a shadow to the player;
- Added some (non-drivable) cars;
- Added a 3rd Person Camera character;
- Added some (low-poly) trees;
- Started building another area of the map;
- New lightning ( only 1 light source(the sun) + lightmaps );
- New ambient sounds;
- Re-wrote the whole code (loads faster - I hope);
- Added a new welcome screen.

Bad news :

- It eats CPU ( at least at my computer );
- Only runs on monitors with a 1024 x 768 capable resolution;
- The main character is static (no walking animation yet, sorry);


That's it. Waiting for opinions.

Cheers.

Posted: Wed Jun 07, 2006 8:23 pm
by needforhint
doesn't run, gets stucked at loading, console says needed 108 123 ms to create triangleselectionocttree.......YEs, the acces to those tree structures is fast, but deleting or adding or loadin such structure is amazingly long. I think they are not the right solution for a few nodes, their are used for databases and so. I didn't get over 35%.

Posted: Wed Jun 07, 2006 9:17 pm
by Acki
Nice map !!! ;)
To reduce the cpu usage (currently 100%) you should give Windows 1/1000 secs for its own needs...
Just place a Sleep(1); within the main loop... ;)
This reduces the cpu usage to aproximatly 10% !!!

Posted: Wed Jun 07, 2006 9:22 pm
by andrei25ni
Hi needforhint,

and thank you for your feedback.

About your problem, I get the following timing:

- 905ms for Oct TreeSceneNode
- 15855ms for OctTreeTriangleSelector

and then loads the game with no problem.

Did you tried waiting a little bit ? Try reading the Help file and see if you meet the system requirements.

And what do you mean by "stucked" ? Does it freezes you computer, or it just stops loading ( does the console says anything else after displaying the timing ) ? Can you close the game afterwards ? Does it slows down you PC ?

Did someone else got this problem ?

Posted: Wed Jun 07, 2006 9:25 pm
by andrei25ni
Hy Acki, and thank you for your feedback !

So the game do runs on other computers :P .
Nice map !!!
Thank you very much. And it's not even finished yet ! :wink:
To reduce the cpu usage (currently 100%) you should give Windows 1/1000 secs for its own needs...
Just place a Sleep(1); within the main loop...
This reduces the cpu usage to aproximatly 10% !!!
Thanks for this advise, I'll do that !

Posted: Thu Jun 08, 2006 6:18 pm
by needforhint
by "stucked " I mean I had to open the process manager with ctrl+alt+delete and drop it. :wink:

Posted: Thu Jun 08, 2006 6:39 pm
by dawasw
Works good for me.

But actually too bad you quit using newton. :(

I think you should return to newton. But I guess you had some problems with vehicle physics.

Making car physics with irrlicht will be veeeery hard.

Good luck!

Posted: Thu Jun 08, 2006 8:35 pm
by andrei25ni
Hello dawasw
But actually too bad you quit using newton.

I think you should return to newton. But I guess you had some problems with vehicle physics.

Making car physics with irrlicht will be veeeery hard.
Well, it's not that I quit Newton, I just removed it from my project untill I can actually learn how to use it. I'm not even thinking of making a drivable car with Irrlicht alone. :lol:

needforhint,
by "stucked " I mean I had to open the process manager with ctrl+alt+delete and drop it.
Too bad it doesn't run on your machine, I must find out what the cause is. Can you please send me your computer specs + other data like Service Pack installed, etc. That would be great.

Bye.

Posted: Thu Jun 08, 2006 8:57 pm
by needforhint
I gave it time and it run... but hte frame rate was quite low :roll: .
intel pentium 4- 2,4GHz
DDR RAM 512 MB 333Mhz
ATI radeon 9600 128 MB ram AGP4x
windows XP professional, SP2 integrated

it went slower than TES.Oblivion

Posted: Thu Jun 08, 2006 10:02 pm
by Acki
On my system in runs verry fast, I thougt to decrease the rotation speed within the camera.xml file, because it's nearly to fast for me...

my system:
Intel Celeron 2.66GH
1GB DDR400 RAM
GeForce FX5200 (128MB)
W2Kpro (sp4)

Well, W2K uses lesser resources than XP and maybe GeForce is better than Radeon !?!?!

Posted: Thu Jun 08, 2006 10:20 pm
by andrei25ni
What can I say, weird. :)
It's all about optimizing. I can't do much now, when the game it's not even finished.
But thanks for the tech data. I will need it later.

Cheers.

Posted: Tue Jun 20, 2006 5:20 pm
by andrei25ni
I just want to say that for the following month no progress will be made to the game.

I have an exam and I really have to learn.
I promise I will make the next release a playable one. :wink:



Thanks.

Posted: Tue Jun 20, 2006 6:50 pm
by needforhint
DDR RAM 512 MB 333Mhz
1GB DDR400 RAM
it is clear, I need virtual memory :lol: ,

but those meshes I saw were not looking very memory expensive.

perhaps you might be doing something with your data resources quite bad