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newton game dynamics

Posted: Wed Feb 04, 2004 5:40 pm
by Guest
there is a new free physics engine in the works! -> http://www.physicsengine.com

currently only a 3dgamestudio plugin is available but soon there will be a free c-api which could also be used with irrlicht. i am an user of the 3dgamestudio version and i am very impressed. it's very fast and the simulation is much more robust than with ODE... it will also feature very sophisticated vehicle dynamics!

...i just thought maybe somebody is interested in this! :)

Posted: Thu Feb 05, 2004 1:22 am
by powerpop
i definitely am - i am finishing up an object set and timer for use with tokamak - but from the images on newton the feature set looks richer - we'll see - anyone try out their plugin and know what features it includes by default?

Posted: Sun Feb 08, 2004 9:43 pm
by Guest
newton has added the stress test tech demo! check it out, it's amazing!

Posted: Wed Feb 18, 2004 8:29 pm
by deps
Trying to get the hang of how it should be used with irrlicht, but the samples uses directx9, and is filled with that. Even the parts showing how to use Newton contains tons of it. And i have zero, nada, zip, etc, experience with Directx9 programming.
Does anyone have any experience with Newton in Irrlicht? A short tutorial would be useful. :)

Posted: Thu Feb 19, 2004 2:34 pm
by thesmileman
This looks really nice hopefully they will get the C-API out soon!

Posted: Thu Feb 19, 2004 3:48 pm
by deps
hopefully they will get the C-API out soon!
It already is, isn't it?
http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.

Posted: Thu Feb 19, 2004 5:07 pm
by thesmileman
Ohh I guess it is. Judging by the first post I thought it was not out yet so I did not look for it.

Posted: Fri Feb 20, 2004 2:21 am
by Guest
but i think it's still in beta and not all features are in yet!

Posted: Mon Mar 08, 2004 5:37 pm
by Tels
Newton stress test 1
- Shows automatic large scene management
- Coulomb friction model
- Different type of joints
Needs high end CPU and DirectX 9 with a pixel shader 1.1 video card
I don't think this will run on my linux box...

Cheers,

Tels

Posted: Mon Mar 08, 2004 7:58 pm
by Mercior
I've been trying to get newton working with irrlicht (and in particular, quake 3 meshes). If I do get it working I'll post some source :)

Posted: Mon Mar 08, 2004 8:49 pm
by thesmileman
That would be sweet Mercior because I would really like to work with it.

Posted: Thu Mar 11, 2004 7:15 pm
by Mercior
Update: I have newton working with landscapes and quake 3 meshes. I'm going to write up a proper tutorial on integrating so be patient ;)

Posted: Mon Aug 02, 2004 2:51 am
by Nitroman
Topics containing links to people's sites are unneeded and contribute nothing as a whole, much like topics containing content like this one. You could have PMed a moderator and asked this same question and received the same Small Business Health Insurance response. Please do so in the future.
I'm tired of bots... :(

Posted: Thu Dec 30, 2010 10:42 am
by tari
deps wrote:
hopefully they will get the C-API out soon!
It already is, isn't it?
http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.
Can not download from that site, intresting in Newton Game!
astigmatism

Posted: Thu Dec 30, 2010 12:02 pm
by sudi