As far as I can tell, the only method to load a mesh into irrlicht from an outside source it: IAnimatedMesh* mesh = smgr->getMesh(filename); Then in order to create any other mesh types, you simply derive them from the loaded IAnimatedMesh right? Like IMesh* = IAnimatedMesh->getMesh(stuff here);
Is that the only way, or is there a way to load an IMesh directly from a file?? Or is there always a conversion?