IRR|Cinema studio: some water for the thirsty

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imagination304
Posts: 56
Joined: Mon Jan 09, 2006 2:02 am

Post by imagination304 »

Any news?
imagination304
Posts: 56
Joined: Mon Jan 09, 2006 2:02 am

Post by imagination304 »

Any news?
imagination304
Posts: 56
Joined: Mon Jan 09, 2006 2:02 am

Post by imagination304 »

Any news?
imagination304
Posts: 56
Joined: Mon Jan 09, 2006 2:02 am

Post by imagination304 »

sorry for mulitple posts.
Tthere seems to be some error on the web page.
Saying I am in "debug mode"
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Ok here it is the first part of irrcinema
It is the camera class with depth of field focus and two HDR methods which exract dynamic glows(tonemaps) or prebaked into lightmaps(glowmaps)

The class is easy to use and only 3 lines of code are needed and no need for sahder knowledge

btw the demo doesnt show all the feature so check the headers for more

pre patched irrlicht binaries and source are included

Image

big image so its not shown
http://img141.imageshack.us/img141/6199/amb20ld.jpg

Image

look Out for the next section:

INFINITE LIGHTS SYSTEM (spot and point)

and texture projectors with specular maps

omaremad.gdlib.net/hdr.exe
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Gfx styler said it was too blurry so if you dont like blur use these settings

blurres=0.85
and exposure 1

it should result in a cleaner image

Image
Hirte
Posts: 73
Joined: Sat Apr 01, 2006 1:32 pm

Post by Hirte »

I got a black screen;)

Console says dwarf2.jpg could not be loaded and glsl shader failed to compile.
gfxstyler
Posts: 222
Joined: Tue Apr 18, 2006 11:47 pm

Post by gfxstyler »

same here (glsl shader failed to compile)

seems to be some nasty ati bug ...

ATI CARDS SUCK BADLY!
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

heh, at least ATI follows the glsl standard, unlike Nvidia and their cgc. The Demo looks good.
Last edited by jam on Mon Jun 12, 2006 10:23 pm, edited 1 time in total.
TheC
Posts: 93
Joined: Fri May 05, 2006 7:50 am

Post by TheC »

I imported it.

I had to use the origional 1.0 irrlicht DLL, yours kept causing errors.

I set up my screen to use 640x480, in the new CHDRModule part, I also set it to 640x480, however, everything was rendered in a little 512x512 box.

The camera was also upside down.
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

TheC wrote:I imported it.

I had to use the origional 1.0 irrlicht DLL, yours kept causing errors.

I set up my screen to use 640x480, in the new CHDRModule part, I also set it to 640x480, however, everything was rendered in a little 512x512 box.

The camera was also upside down.
I think you have to apply the opengl_glsl.patch included with the source before you try and compile.
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Ehhh i already had the patch in the code

btw My dll will only work if:
-vc compiler is used (yes its free)
-The custom .lib and includes are used

there is a devcpp project file too so u can compile irrlicht for mingw

about th res thing hmmm... ill try it
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

omaremad wrote:Ehhh i already had the patch in the code
Yes, I was mistaken.
imagination304
Posts: 56
Joined: Mon Jan 09, 2006 2:02 am

Post by imagination304 »

Is the download link available?
It seems very interesting!!!
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

@imagination304

omaremad.gdlib.net/hdr.exe

really cool demo, omaremad!
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