IRR|Cinema studio: some water for the thirsty

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Emil_halim
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Post by Emil_halim »

@Omer:

what FPS do you get with the water shader ?

also did you fead many parameters for shader program ?

good work.
omaremad
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Post by omaremad »

without the shader its about 35 fps with the shader its 23 fps

i fed the time and a csutom matrix i use for projection
omaremad
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Post by omaremad »

It is possible to do the physics completely on the gpu but i need results from the previous cycle, this can only be done via a vertex texture lookup where results from a vertex/ pixel shadera are stored for futre use but that needs a geforce 6XXXX card
omaremad
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Post by omaremad »

to get around the ati bug im now converting my shaders to assemble using cgc.exe, however the output isnt perfect and needs cleaning up but at least it will the sahders will work on things like geforce 3 and all ati cards with shader suppourt
MarcoTMP
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Post by MarcoTMP »

omaremad wrote:to get around the ati bug im now converting my shaders to assemble using cgc.exe, however the output isnt perfect and needs cleaning up but at least it will the sahders will work on things like geforce 3 and all ati cards with shader suppourt
Great!!!!
good work, looking forward :D
krama757
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Joined: Sun Nov 06, 2005 12:07 am

Post by krama757 »

Omar, are you using any multiple pass shaders for any of these? I would be interested in getting a grass shader working if you could tell me your trick to using multiple passes.
Chriss
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Joined: Thu Aug 24, 2006 3:41 pm

Post by Chriss »

any to see a release soon? :shock:
RapchikProgrammer
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Post by RapchikProgrammer »

I saw in one post that you said you were gonna make it available for even shader 1.4, if this would work with ati shader 1.4 then it wud be really really gr8 coz then it wud work on ma pc!
Warren
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Location: Santiago De Compostela, Spain

Post by Warren »

wow, looks great!!
any release avaliable???
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jingquan
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Post by jingquan »

Hello, is there any updates in your shader program? Oh yes, it'll be great if you can share the source :D
jingquan
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Post by jingquan »

Hello, is there any updates in your shader program? Oh yes, it'll be great if you can share the source :D
Lee Zhi Eng
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Location: Malaysia

Post by Lee Zhi Eng »

and i wan to test your demo! :D
omaremad
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Post by omaremad »

hehe sorry for not replying for so long.
I may have a demo soon, the water shader on the other hand will be redone to feautre parallax mapped water, however the vertex shader component will be the same.
jingquan
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Post by jingquan »

Any source release or anything new?
omaremad
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Water shader test

Post by omaremad »

Here is a test water shader with hardware accelerated waves, illusuion of depth,frensel, refelection and refraction.

EDIT: select the bumpmapping shader form the list, i forgot to label it properly :oops:

I havent implemented the timers yet so its not animated, and the projection code is another project, but this little demo shows the looks side of the water.

I would like to combine this with katoun's water sim to have really cool water with physics.

move around and see the illusion of depth, mess with the texture for diffrent wave shapes etc....

doesnt require tangents and such.

its in gl asm so it should work on old ati and nv cards

ill relase the source when the whole water shader is complete

omaremad.gdlib.net/water.zip

i hope this cheers ppl up, some ppl left irrlicht because of the lack of water. I hope this cure their thirst :wink:
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