Page 4 of 5

Posted: Sun Mar 29, 2009 12:59 pm
by B@z
well look around the forum for bsp entity loader.
it loaded for me lights, but dont mesh. maybe there is a loader what loades mesh too.

huafei

Posted: Fri Apr 17, 2009 5:30 am
by huafei
Wow! I’ve never heard of this before and I think they’re awesome! 8)

Hola

Posted: Sat May 23, 2009 2:06 am
by yerandy
I need to know if I can use the QTCreator IDE????

Posted: Wed Jun 03, 2009 11:48 pm
by The Creator
I've download and played a bit with the DeleD editor, and it's really cool.

Does irrlicht load .dxs or .dmf? If it doesn't, which plugin can i use with DeleD to export a file uplodable with irrlicht?

Posted: Thu Jun 04, 2009 10:07 pm
by hybrid

Posted: Sun Jul 05, 2009 6:45 pm
by Valmond
I didn't see it in the list so I recommend Freeworld3D

The only "semi-pro" inexpensive (like 30$) editor I found, anyhow I like it :)

Posted: Sat Aug 15, 2009 3:58 am
by speewave
looking for a both BSP Compatable \ Effects Compatable (like bumpmapping) editor but with top down drawing (like quark)? for irrlicht, is this possible even :\

Posted: Wed Jan 06, 2010 2:42 am
by rekk1986
JPulham wrote:I recomend DeleD, Maplet and Visual Editor.

http://www.delgine.com
http://blitzbasic.co.nz/Products/maplet.php
http://captorsoft.port5.com/

DeleD is good becouse its free, powerful and supported by irrlicht.

Maplet is good for putting together levels quickly and can export to B3D files, which DeleD imports.

Visual Editor is an Editor FOR irrlicht. This lets you take meshes from any supported program and add particles, animation, Sound etc.
Thanks for your guide but it is difficult to apply all this direction. I think that we are difficult to practice them and turn them into yours :lol:

Posted: Tue Mar 02, 2010 8:40 pm
by housefull
cshop:
http://cartographyshop.thegamecreators.com/
Giles, for lightmaps, importing 3ds, ASE, obj, etc created in any 3d app. Giles exports to My3d (supported by Irrlicht):
http://www.frecle.net/giles/
Quake Army Knife:(AKA Quark)

Posted: Thu Mar 18, 2010 11:55 am
by stash
The link to Visual Editor (Editor FOR irrlicht) is dead.. anywhere have a new link ?

Posted: Thu Mar 18, 2010 11:12 pm
by Jumach
wildrj wrote:one that hasnt been metioned was rhino3d i just got it and its fun to use but it is way diffrent then what everyone is used to check it out :D
http://www.rhino3d.com
Last time I used Rhino it was strictly nurbs based which is useless unless you go back in time a few years. Nurbs won't work with a game engine AT ALL. They can't be UV unwrapped so you cannot texture them with anything other than procedurals. If you are going to use Rhino I strongly suggest you convert all your meshes to polygons. Rhino is probably a very poor choice of programs for Irrlicht. Blender is free and basically a clone of Maya. Also I really wouldn't use a modeling program to be doing level editing. You do have the option of doing so but a nice editor that has bsp support is going to make your life much easier.

Is it possible to use the UT3 level editor? That would be super nice because it's open source and the UDK just came out.

Will lights in deled3d transfer into irrlicht or will I need to create lights in Irrlicht?

Posted: Sun May 09, 2010 8:42 am
by ent1ty
I'm using L3DT to create my heightmaps, but when I try to load them in irrlicht, they look horrible:
Image
You can see that the terrain looks like stairs.. why?


EDIT: fixed! I was exporting it as 8 bit-bitmap, now that I changed to 24 bit it works fine.

Re: What is a good level editor for irrlicht?

Posted: Thu Dec 22, 2011 4:24 pm
by ACE247
Anyone mentioned IrrB 0.6 It works with the latest Blender 2.61 and its AWESOME!!!!
Has a Shiiid load of Features for the tiny script it is! Ok, not thaaat tiny...

Re: What is a good level editor for irrlicht?

Posted: Sun Dec 25, 2011 9:08 pm
by 804
I use MapScape for my maps! (its a remake of "3d world studio", written in "dark basic pro")
Download:
http://www.evolved-software.com/mapscape/mapscape

Re: What is a good level editor for irrlicht?

Posted: Wed Sep 03, 2014 9:51 pm
by Krathoon
What are the cons of using irrEdit. It seems to me the best way to go would be to make b3d files with Blender and then load them up in irrEdit and make a scene.