my3d and lightmaps

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Amt0571
Posts: 128
Joined: Mon Mar 06, 2006 6:29 pm

my3d and lightmaps

Post by Amt0571 »

I'm exporting from 3Ds Max to my3d, and the 512x512 lightmaps are too small considering the size of my models. Is there any way to use multiple lightmaps for a single model or to use biggest lightmaps in my3d?

Thanks
Acki
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Post by Acki »

AFAIK you can select the size within 3DSM...
(search for it at the render to texture panel)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Amt0571
Posts: 128
Joined: Mon Mar 06, 2006 6:29 pm

Post by Amt0571 »

I know, but if I select a size bigger that 512x512, then Irrlicht refuses to load the my3d file.
hybrid
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Post by hybrid »

Which file format is the image? There's a problem with large png files, but other formats shold load even with larger dimensions.
Amt0571
Posts: 128
Joined: Mon Mar 06, 2006 6:29 pm

Post by Amt0571 »

Mmmm... maybe it was just bad luck when I tried... I was using jpg textures.

I'll try it again tomorrow and if I have any problem I'll post again.

Thanks :)
s3ntin3l
Posts: 2
Joined: Fri Feb 16, 2007 3:02 pm

my3d

Post by s3ntin3l »

mmm....my3d soport texture 1024x1024?
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