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are there tutorials on loading .max files

Posted: Mon May 08, 2006 5:06 am
by juliusctw
hello i have a .max format mesh i would like to import to irrlicht, i have done .x and .md2 since they are in the tutorial, but i'm kinda confused about loading .max files, any stuff i can read? or source code suggestions?

Posted: Mon May 08, 2006 7:41 am
by hybrid
No .max support in Irrlicht. Either write a new loader or use a coversion tool.

Posted: Mon May 08, 2006 7:41 am
by $L!M
You can't directly import max files into irrlicht. Use *.X exporter for 3dmax.

I don't have 3D max

Posted: Mon May 08, 2006 3:46 pm
by juliusctw
Are there any free converters that converts max into .x format?

Posted: Mon May 08, 2006 4:09 pm
by $L!M
Xporter plugin for 3dmax.

I don't understand what you mean

Posted: Mon May 08, 2006 11:18 pm
by juliusctw
I don't have 3D max, nor can i afford it , are there any other way to convert max files to .x or anything like that????

Posted: Tue May 09, 2006 3:57 am
by playerdark
Max format is, as far as I know, not documented and there are no loaders. If you somehow manage to have a friend load it for you, you could for example have it saved as 3DS and then use the free library lib3ds to load it. However the 3DS format does not contain certain info, as far as I know there's no bone info in it

Posted: Tue May 09, 2006 8:39 am
by hybrid
Yes, indeed the informations on .max file format are completely missing. I did not find a bit on this format. But there are lots of other formats supported by Irrlicht - though this does not help for objects downloaded from the web.