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My screenshot

Posted: Mon May 08, 2006 7:15 am
by mctheaw
Hi, there

I use Irrlicht 1.0 to render my scene which is created by 3DSMax8 and exported by My3D with light map.

But something wrong with transparent texture, Look at the cocoanut tree in the screenshot below

You will see that they are SOLID (I use TGA file format)

I try many ways to solve this problem.
Is there something wrong or it needs some trick in 3DSMax or coding to drive it transparent?

Could anybody help me step by step?

Image

Posted: Mon May 08, 2006 7:39 am
by $L!M
Try to use *.png I'm always using it.

Posted: Mon May 08, 2006 7:47 am
by hybrid
Yes, indeed there might be problems with the images. Just ensure that the file is correctly saved (try resaving with gimp or something other known to work).

Posted: Mon May 08, 2006 10:20 am
by mctheaw
Thank you, $L!M.

I tried *.png already but it's still not working. (T_T)

Posted: Mon May 08, 2006 4:12 pm
by $L!M
Maybe you didn't set material type for your node?
node->setMaterialType( EMT_TRANSPARENT_ALPHA_CHANNEL);