Binary mesh copy ...
Posted: Tue May 09, 2006 9:37 pm
I need to make binary mesh copy which could differ from original. Something like this
I would like to write my own per vertex shading but because vertex colors are bound to mesh, i need as many differrent copies of original mesh as are in the scene. Is it possible?
Code: Select all
IMesh mesh = *smgr->getMesh("k3.obj")->getMesh(0);