IWaterSurfaceSceneNode .. any suggestions ?
Posted: Thu May 11, 2006 6:22 pm
Guys ...
I've just added a water surface scene node to my scene, which contains a "*.my3d" Terrain, and a just raised its position along the Y-axis to cover the bottom of the terrain ....
i have 2 questions here:
1. when i created it, it says that i have to write an IMesh object as my first argument! .. so i just use a HUGE big thin box, and actually it does the work, but is it a good practise? or should i use a specific IMesh ?
2. the edges where the WaterSurfaceSceneNode touche the terrain, it looks really unsmooth! .. just like a big triangles, if you got what i mean! .. so what shall i do to smooth it!
Thanks all
I've just added a water surface scene node to my scene, which contains a "*.my3d" Terrain, and a just raised its position along the Y-axis to cover the bottom of the terrain ....
i have 2 questions here:
1. when i created it, it says that i have to write an IMesh object as my first argument! .. so i just use a HUGE big thin box, and actually it does the work, but is it a good practise? or should i use a specific IMesh ?
2. the edges where the WaterSurfaceSceneNode touche the terrain, it looks really unsmooth! .. just like a big triangles, if you got what i mean! .. so what shall i do to smooth it!
Thanks all