Hi, if I'm not mistaking, there is currently no cubemapping in irrlicht. I'm thinking about trying to implement this in the engine. But I have little knowledge of programming a 3d engine(but i'm not giving up easy, and I mostly learn by trying something like this). Therefore I'm posting this here, before I'm going to try to create something that is just impossible. So if anyone has their doubts on this attempt, please speak up!
Greets, Robin