Cubemapping in irrlicht

Discussion about everything. New games, 3d math, development tips...
Post Reply
Phunk
Posts: 78
Joined: Sun Dec 14, 2003 8:18 pm
Location: The Netherlands

Cubemapping in irrlicht

Post by Phunk »

Hi, if I'm not mistaking, there is currently no cubemapping in irrlicht. I'm thinking about trying to implement this in the engine. But I have little knowledge of programming a 3d engine(but i'm not giving up easy, and I mostly learn by trying something like this). Therefore I'm posting this here, before I'm going to try to create something that is just impossible. So if anyone has their doubts on this attempt, please speak up! :)
Greets, Robin
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:

Post by niko »

No, just go on, it is possible. You'll only have to create a cubemap inside a renderer from for example already loaded textures.
Post Reply