Does anyone know how to create a Texture Material in 3D-Max?
I've modeled a large terrain in 3D-Max and export it as my3d format, and now its working 100% in my Irrlicht Scene, but when i applied a texture to it on 3D-Max (using a Diffuse Channel-->Bitmap) it works fine when i render it in 3D-Max, and it looks perfect.
But after i assign the material to the model and then re-export it to my3d Format, the texture looks really WIERD when i start my Irrlich Scene! ....
its like the texture is not fixed, it keeps in moving in a strange way when i move my FPS camera! ...
So would you just please tell me step-by-step how to create a good texture material in 3D-max!