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What IDE and Compiler do you use? and why?

Posted: Tue May 30, 2006 9:36 pm
by yourself
Recently I tried out microsoft visual c++ express... I did not enjoy it.

I didn't like the IDE... I hate the new office styles...

I use CodeBlocks nightly build... with gcc version 3.4.2 (mingw-special)

Codeblocks nightly builds have really improved from RC1


Does anyone know if I use directx9, and compile it with GCC, is it illegal for me go to commercial with a game?

Posted: Tue May 30, 2006 11:40 pm
by Duncan Mac Leod
...using Visual Studio Professional 2005, cause it's IMHO the best 8) !

Duncan
--
Tucan Entertainment

Posted: Tue May 30, 2006 11:42 pm
by yourself
the question really remains, I'm thinking about moving to back to visual studio express and ignore the office style

Posted: Wed May 31, 2006 6:44 am
by Katsankat
Well most games use or could use directX and/or GCC.
They are just tools, you can go commercial with your code, which is independant of them.

Posted: Wed May 31, 2006 10:55 am
by TheC
Using Code::Blocks IDE and Microsoft Toolkit 2003 (the free full compiler)

Tis brilliant!

Posted: Thu Jun 01, 2006 7:05 am
by yourself
You know I was thinking, You could just download the Microsoft visual c++ express compiler(not the IDE) and use codeblocks with it, if you like codeblocks, and I would assume that the VCExpress has more utilities then the free toolkit...

Posted: Thu Jun 01, 2006 2:34 pm
by JPulham
For games I would use Code::Blocks and Visual C++ toolkit 2003 but I find Visual Studio 2005 Express is better for office/media applications rather than realtime stuff.

Posted: Thu Jun 01, 2006 9:42 pm
by jam
Dunno if you can find a mirror that has the Visual C++ toolkit 2003, but last time I checked Microsoft has removed the download from their web page.

Posted: Thu Jun 01, 2006 11:09 pm
by AndyCR
I really love the interface of KDevelop, sadly it's only for Linux, but it's worth checking out. Correctly configured, if I could choose between the most expensive edition of Visual Studio and KDevelop, I would choose KDevelop.

http://www.freewebs.com/andycr/rf2devonlinux.jpg

Posted: Fri Jun 02, 2006 7:09 pm
by cypher543
Code::Blocks... def-definitely Code::Blocks. Yeah... definitely. (rainman humor) :P

Posted: Sat Jun 03, 2006 10:06 am
by RustyNail
:twisted: Visual Studio 6.0 for me :twisted:
But, the only reason I still use that, is because it is the only IDE with which I was able to complie to Quake 2 source code...
Go Quake 2! :roll:

Posted: Sat Jun 03, 2006 5:48 pm
by Electron
I still use Dev-cpp, depsite its buggy nature and lack of current development. Codeblocks (afaik) doesn't allow "virtual folders" in the file display to organize sources other than by the physical directory tree and its class browser doesn't allow one to view only stuff in the current file.

Posted: Sun Jun 04, 2006 7:36 am
by RustyNail
To each his own....
It all depends on your preferences. 8)
And what you are used to.

Posted: Sun Jun 04, 2006 1:49 pm
by afecelis
Nightly builds of codeblocks (bleeding edge) now also detect MSVC2005 express as compiler, so you can even use CB as IDE with msvc2005 as compiler (in case you don't like Ms's IDE).

Posted: Mon Jun 05, 2006 12:00 am
by Phunk
Hmm, I use MS visual studio 2005.
It has always been ms visual for me just because of 1 function:when jou click on a function/variable you can go directly to the defenition or declaration of that function/var. I use this function a lot to quickly get my head around big projects, cause you can browse trough the whole tree of functions this way. I wonder how do other coders do this without this function. Is there a 'magical' other way to do this, or do you just use the search function and read a lot?