sky box question
sky box question
Hello
Right now when i create the skybox using the standard method, the skybox moves with the character, and the character is always in the center of the skybox, what if i don't want my camera always in the center but lower, this way i can see more of the skybox instead of just half? i checked out the API, it iddn't seem to give that option, is that true?
Right now when i create the skybox using the standard method, the skybox moves with the character, and the character is always in the center of the skybox, what if i don't want my camera always in the center but lower, this way i can see more of the skybox instead of just half? i checked out the API, it iddn't seem to give that option, is that true?
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
I don't think you can scale them
Hello my problem with the sky is not the inversion, my sky is seamless
right now, the camera is designed to be in the center of the box, i want to know if i can shift the camera down so the camera is closer to the bottom instead of being in the center.
i think i might have to touch irrlicht for this
right now, the camera is designed to be in the center of the box, i want to know if i can shift the camera down so the camera is closer to the bottom instead of being in the center.
i think i might have to touch irrlicht for this
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
Exactly.
The SkyBox by its nature, is just a background that stays put.
If you wanna be in a different position relative to the SkyBox, I'm saying you'll prolly have to do it as a mesh.
However, to get it big enough to still be seen as the sky, you may have to scale it quite large, possibly to the point that you would need to adjust the camera's far clipping plane so it doesn't disappear.
good luck
The SkyBox by its nature, is just a background that stays put.
If you wanna be in a different position relative to the SkyBox, I'm saying you'll prolly have to do it as a mesh.
However, to get it big enough to still be seen as the sky, you may have to scale it quite large, possibly to the point that you would need to adjust the camera's far clipping plane so it doesn't disappear.
good luck
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Irrlicht is using a 3d skybox. It is a cube with normals targetting inwards. Since the skybox is an ISceneNode why not use setPosition? If this does not work I'd suggest to add and expose a matrix and add the matrix transformation before rendering the skybox instead of doing everything from scratch.
wow, that's complicated
thanks everybody
i wanted to keep my frustrum short, so creating my own skybox is out of the question,
the other suggestions sounded rather difficult
, maybe i should just be happy with what i have
i wanted to keep my frustrum short, so creating my own skybox is out of the question,
the other suggestions sounded rather difficult
, maybe i should just be happy with what i have
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
alternately, if you just wanna place the camera lower, then repaint your skybox with photoshop or gimp or whatever, riaing the ground in the images.
If you are adept with 2dCG, it wouldn't be that tough to keep it seamless.
Just a thought.
If you are adept with 2dCG, it wouldn't be that tough to keep it seamless.
Just a thought.
Join us in the Irrlicht chatroom:
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams
i'm all out
hello
thanks for the suggestion, i don't have a fps type camer, i have my own which tracks a walking character, so i can't place the camera lower
it'l ok, what i have is good enough thanks everybody
thanks for the suggestion, i don't have a fps type camer, i have my own which tracks a walking character, so i can't place the camera lower
it'l ok, what i have is good enough thanks everybody
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt