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Ares 0.2 release

Posted: Wed Jun 07, 2006 2:49 pm
by Mancuso Raffaele
hi all
I released the version 0.2 of Ares (an FPS). You can download win32 binary from here
and all sources from here
What do you think about it?
Bye

Mancuso Raffaele ( http://aresfps.sourceforge.net )

Posted: Wed Jun 07, 2006 8:10 pm
by needforhint
cool, you made it open source.... gonna edit it right away :wink:

Posted: Wed Jun 07, 2006 8:15 pm
by needforhint
when I chose new game or level editor, only the console appeared for a little piece of a second and goes away. Tried with all the drivers. Windows XP pro, ATI Radeon 9600, I have all drivers instaled on my pc...

Posted: Wed Jun 07, 2006 9:53 pm
by andrei25ni
when I chose new game or level editor, only the console appeared for a little piece of a second and goes away. Tried with all the drivers.
Yeah, same here. It just doesn't start. And when I run the game .exe it says that the "configuration it's not ok. Reinstalling it may resolve the problem."

:roll:

Posted: Wed Jun 07, 2006 10:41 pm
by hybrid
Runs ok for me. Played both levels and probably killed all "monsters" :D
Really fun to play, although one gets killed far too fast. But it's fun when you're used to it :wink: But the monsters should start to move with the next release...
Your code is really hardly useable, though. It does not compile with strange errors ('base class with non-standard constructors' or something like that) and seems to be more Basic-style than OOP and C++ :lol: And I don't speak Italian :P
My system specs: Notebook Centrino something with ATI 9700 and Windows XP. Game ran pretty fast.

Posted: Wed Jun 07, 2006 10:49 pm
by Acki
It works well for me !!!
It's preatty fast...
now it needs some AI, like steering behaviors (openSteer)...

Maybe it depends on the system ???
I'm using:
  • Celeron 2.66GH, 1GB RAM (yeah, I bought some more RAM :lol: )
    Win2K (sp4)
    GeForce FX 5200
    Screen resolution 1024x768

Posted: Thu Jun 08, 2006 3:04 pm
by Mancuso Raffaele
when I chose new game or level editor, only the console appeared for a little piece of a second and goes away. Tried with all the drivers.


Yeah, same here. It just doesn't start. And when I run the game .exe it says that the "configuration it's not ok. Reinstalling it may resolve the problem."
I think that depends on .NET framework installed. I compiled the source with vc++ 8, so when I install vc++ it also install .NET framework 2 and the program generated with this compile use it. I try to insert the file msvcrt.dll,msvcp80.dll and msvcr80.dll in the folder, but evidently it doesn't solve the prob. UNfortunately I can't unistall .net framework,otherwise vc++ doesn't start.
Runs ok for me.
can you tell me what version of .NET framework are you installed,please?
And when I run the game .exe it says that the "configuration it's not ok. Reinstalling it may resolve the problem."
does the message speak of a specific file? If yes, which?
But the monsters should start to move with the next release
Can you recommend me some good library?I remember that there was a A* pathfinding librery developed for irrlicht. Does someone know where to download it?
Your code is really hardly useable, though. It does not compile with strange errors ('base class with non-standard constructors' or something like that)
it gives these messages also to me

Thanks all for your answers,bye

Posted: Thu Jun 08, 2006 3:28 pm
by Acki
AStar is a pathfinding algorythm...
For moving, hunting, escaping, etc. OpenSteer is a cool lib !!!
On my 2nd web site I have an OpenSteer demo for download that I converted to use with MinGW (Code::Blocks / DevCpp)...
http://abusoft.angelcities.com

The lib itself can be found here:
http://opensteer.sourceforge.net

Have a look at the demos, it's really cool !!! ;)

Posted: Fri Jun 09, 2006 4:10 am
by nutpor
You need to use Setup and Deployment of VS2005 to distibute your app.
I've faced this problem before, if you compile with vc++8 you have to create Setup and Deployment for the first time and for the next time, just copy new .exe into installed directory :wink: and it will be fine.

btw, app still can't run include this package: "vcredist_x86"
which in folder "C:\Program Files\Microsoft Visual Studio 8\SDK\v2.0\BootStrapper\Packages\vcredist_x86" (change path to your installed directory)

Hope this help :D .

Posted: Fri Jun 09, 2006 3:15 pm
by Mancuso Raffaele
I decide to recompile my game with vc++ 6 to avoid any problem, but i'm not sure that this solution solve the problem. You can download a pack for Ares 0.2 from here (144 kb). If Ares doesn't run in your computer, can you download this pack and tell me if Ares run, please?
Thanks.
AStar is a pathfinding algorythm...
For moving, hunting, escaping, etc. OpenSteer is a cool lib !!!
On my 2nd web site I have an OpenSteer demo for download that I converted to use with MinGW (Code::Blocks / DevCpp)...
http://abusoft.angelcities.com

The lib itself can be found here:
http://opensteer.sourceforge.net
ok. i'll download them. Thanks

Posted: Sat Jun 10, 2006 12:41 am
by yourself
jesus, please stop making installers, Just zip next time please... Or supply just a zipped version... Very annoying...

Posted: Sat Jun 10, 2006 1:14 am
by andrei25ni
The application failed to initialize properly (0xc0150002).Click on OK to terminate the application.
Sorry m8, not working !

Posted: Sat Jun 10, 2006 4:26 am
by nutpor
"This application has failed to start because the application configuration is incorrect. Reinstalling this application may fix this problem"
see this THREAD.

Posted: Sat Jun 10, 2006 8:34 pm
by Mancuso Raffaele
You can download Ares 0.2a binary for win32 (compiled with vc++ 6) from here (4,15 mb). If you have Ares 0.2 and it doesn't run, please download this package (144 kb)
I ask excuse whoever has downloaded ares and it didn't run. Can you tell me if Ares 0.2a run on your computer, please? Thanks whoever will answer me
jesus, please stop making installers, Just zip next time please
I'm very sorry. The installer improve the dimension of the file and it makes to waste time, but I need to write into windows registry because when you double click on a .aresmi file, a program (install level.exe) must be call.
On my 2nd web site I have an OpenSteer demo for download
I download it and it is very cool. It shows how more objects pursue a single object. The objects, besides, can revolve the obstacles (boxes). And it is open source!! Thanks

Posted: Sat Jun 10, 2006 9:18 pm
by Mancuso Raffaele
andrei25ni wrote: Sorry m8, not working !
I responded to your post in Ares forum. Bye :D