MMORPG"Kingdom of the Elements" needs artists.
Posted: Mon Jun 12, 2006 5:56 am
Project name:
Kingdom of the Elements
Company name:
Clockwork Gaming Studios (unregistered atm)
Brief description:
Kindom of the Elements is an online MMORPG in early development, we have been working on it for about a month now and are making good progress.
We have several fully modelled, fully textured, fully animated/rigged characters.
We are currently using the irrlitch 3d graphics engine for the testing and production of a game demo which should be ready within a few months time.
we are also currently working on an independant game engine.
we already have a 100% complete camera system, 100% complete character movement trajectory system with terrain collision response.
25% complete user interface system, and a 25% complete quest system (implementation of the quest system, not the quest content)
Brief story outline:
The main idea of the game is a fantasy MMORPG influneced by many mmorpgs there including Everquest, WoW, DAOC, Anarchy Online ( the idea of introducing sci-fi elements havent been ruled out).
The main plot of the game is a war between elemental races. For instance, wind elves are going to be a playable race (see concept skeches and images) who are a good race. At war against the fire elemental Orges, an evil race. Everything in the world will revolve around these elements, including environments, quests and equipment.
Target aim:
The aim is to eventually create a working MMORPG and then release it online, if and when it is high enough quality to start charging for a subscription that would be a huge goal.
Compensation:
When the game eventually generates revenue the team memebrs will all recieve a percentage of the profit earned from the game until we generate enough revenue to be able to offer a competitive salary.
In early development the game wont generate renvenue, so im looking for people who want to help start a project and get experience in game devlopment and problem solving. The hope is to create a friendly, fair, working team who work together and encourage each other to produce their best work possible =).
Working on this game will also be great experience and i would be glad to be a reference for any other project if you choose to leave this project.
Technology:
Target system: PC
Programming language: C++ ( using APIs such as direct 3d, openGL and DirectSound )
Artist Tools: photoshop, 3ds max, any others
Sound tools: any
Team Structure/Talent needed:
We are very much in need of artists, if you are interested email me with a small portfolio, (just an image or two).
we need:
Concept artists - using any medium.
3d modellers - We are very much in need of talented 3d modellers.
Must be able to use 3dsmax to create low poly models and be able to paint their own textures and layout and apply them
to a given character model. also experience with bump, specular and normal maps a bonus but not necessary because this can be learned fairly easily.
3d animators - must know how to rig and animate 3d characters in 3ds max either using a biped or a custom bone structure.
sprite/ui/logo artists - need 2d cg artists for everything from the load screens to the user interface to concept work. must be proficent in photoshop.
Team Structure:
At the moment we are a 7 person team, 3 artists (one of which is myself), 3 programmers and a composer.
About Myself:
I have had experience in all aspects of game development before, including programming in c++ and in openGL.
Art in 3dsmax, maya, photoshop, illustrator, combustion, flipbook, aftereffects, preimier, flash, and various sprite creation software. (art is my main area of expertise)
Ive had experience mixing musical tracks digitially and the creation of sound effects for use in short film.
Ive lead a large team before and look forward to working with team members in game design.
I've studied fine art and animation in a post secondary environment, in toronto, canada.
Contacts:
Email: Blade_gamer@hotmail.com
If you are an artist and interested in joining please email me a small sample of your work.
modellers: send me some renders,
2d artists: send me any digitial artwork or scanned/ photographed artwork.
MSN: Blade_gamer@hotmail.com
I also have a ventrilo server.
Additional Info:
here is some stuff from our game currently being worked on.
Images of delopment of wind elf:
Concept sketches:






Images of a Beetle Model (first game enemy) only 600 polys.



World MAP

WEST DETAIL

EAST DETAIL

Website:
Currently in production.
Feedback:
Encouraging only please.
Kingdom of the Elements
Company name:
Clockwork Gaming Studios (unregistered atm)
Brief description:
Kindom of the Elements is an online MMORPG in early development, we have been working on it for about a month now and are making good progress.
We have several fully modelled, fully textured, fully animated/rigged characters.
We are currently using the irrlitch 3d graphics engine for the testing and production of a game demo which should be ready within a few months time.
we are also currently working on an independant game engine.
we already have a 100% complete camera system, 100% complete character movement trajectory system with terrain collision response.
25% complete user interface system, and a 25% complete quest system (implementation of the quest system, not the quest content)
Brief story outline:
The main idea of the game is a fantasy MMORPG influneced by many mmorpgs there including Everquest, WoW, DAOC, Anarchy Online ( the idea of introducing sci-fi elements havent been ruled out).
The main plot of the game is a war between elemental races. For instance, wind elves are going to be a playable race (see concept skeches and images) who are a good race. At war against the fire elemental Orges, an evil race. Everything in the world will revolve around these elements, including environments, quests and equipment.
Target aim:
The aim is to eventually create a working MMORPG and then release it online, if and when it is high enough quality to start charging for a subscription that would be a huge goal.
Compensation:
When the game eventually generates revenue the team memebrs will all recieve a percentage of the profit earned from the game until we generate enough revenue to be able to offer a competitive salary.
In early development the game wont generate renvenue, so im looking for people who want to help start a project and get experience in game devlopment and problem solving. The hope is to create a friendly, fair, working team who work together and encourage each other to produce their best work possible =).
Working on this game will also be great experience and i would be glad to be a reference for any other project if you choose to leave this project.
Technology:
Target system: PC
Programming language: C++ ( using APIs such as direct 3d, openGL and DirectSound )
Artist Tools: photoshop, 3ds max, any others
Sound tools: any
Team Structure/Talent needed:
We are very much in need of artists, if you are interested email me with a small portfolio, (just an image or two).
we need:
Concept artists - using any medium.
3d modellers - We are very much in need of talented 3d modellers.
Must be able to use 3dsmax to create low poly models and be able to paint their own textures and layout and apply them
to a given character model. also experience with bump, specular and normal maps a bonus but not necessary because this can be learned fairly easily.
3d animators - must know how to rig and animate 3d characters in 3ds max either using a biped or a custom bone structure.
sprite/ui/logo artists - need 2d cg artists for everything from the load screens to the user interface to concept work. must be proficent in photoshop.
Team Structure:
At the moment we are a 7 person team, 3 artists (one of which is myself), 3 programmers and a composer.
About Myself:
I have had experience in all aspects of game development before, including programming in c++ and in openGL.
Art in 3dsmax, maya, photoshop, illustrator, combustion, flipbook, aftereffects, preimier, flash, and various sprite creation software. (art is my main area of expertise)
Ive had experience mixing musical tracks digitially and the creation of sound effects for use in short film.
Ive lead a large team before and look forward to working with team members in game design.
I've studied fine art and animation in a post secondary environment, in toronto, canada.
Contacts:
Email: Blade_gamer@hotmail.com
If you are an artist and interested in joining please email me a small sample of your work.
modellers: send me some renders,
2d artists: send me any digitial artwork or scanned/ photographed artwork.
MSN: Blade_gamer@hotmail.com
I also have a ventrilo server.
Additional Info:
here is some stuff from our game currently being worked on.
Images of delopment of wind elf:
Concept sketches:






Images of a Beetle Model (first game enemy) only 600 polys.



World MAP

WEST DETAIL

EAST DETAIL

Website:
Currently in production.
Feedback:
Encouraging only please.