I'm trying to create an single-colour plastic-looking model and draw it in Irrlicht but am having some difficulty. The problem is the object looks fine in my 3d modeller (Maya) but when I export to Irrlicht it looses all definition and just looks like a big blob. It's still the right shape, which I can verify by throwing various collision-response-animated objects at it, but I can't tell by just looking. One object basically looks like a bowl.. but the bowl ends up looking like it is covered when there's nothing in it..
Anyone have any idea what material options I should use, texturing I should try, lighting I should set up, etc, to get this to work?
It may.. however I don't really know anything about how to export things from Maya so that they look good in a realtime renderer, and how to import things in Irrlicht so that they keep the options I set in Maya.. :/