Rotating or Fixed Camera?

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Kannon
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Joined: Wed Jun 14, 2006 7:27 am

Rotating or Fixed Camera?

Post by Kannon »

I'm designing and working on a top down space shooter/RPG. I was wondering if I should make the camera swing around with the heading of the ship... or stay fixed, no matter which way the ship is pointed. There will be a lot of dogfighting and action, so I'm thinking fixed is the best way. What do you think?
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bitplane
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Post by bitplane »

personally I'd go for the rotating cam but the other way is cool also, maybe you could do both depending on player preference.
either way I would go for a GTA1-style zooming out and moving the ship to the opposite edge of the screen to its velocity.
if you go for the rotation, i recommend not keeping the camera attached to the node, make it slightly delayed and drift/rotate to follow the ship.
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Kannon
Posts: 20
Joined: Wed Jun 14, 2006 7:27 am

Post by Kannon »

Doing both isn't a bad idea... believe it or not, I never thought of that. :shock: Too late, too little caffine. I could also probably have a speed adjustment in the prefs as well, for the rotating camera. Thanks! (Now to get them to co-exist..... and write a non-sickening rotating camera)
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