Rotating or Fixed Camera?
Rotating or Fixed Camera?
I'm designing and working on a top down space shooter/RPG. I was wondering if I should make the camera swing around with the heading of the ship... or stay fixed, no matter which way the ship is pointed. There will be a lot of dogfighting and action, so I'm thinking fixed is the best way. What do you think?
"That is not dead which can eternal lie, And with strange aeons even death may die."
personally I'd go for the rotating cam but the other way is cool also, maybe you could do both depending on player preference.
either way I would go for a GTA1-style zooming out and moving the ship to the opposite edge of the screen to its velocity.
if you go for the rotation, i recommend not keeping the camera attached to the node, make it slightly delayed and drift/rotate to follow the ship.
either way I would go for a GTA1-style zooming out and moving the ship to the opposite edge of the screen to its velocity.
if you go for the rotation, i recommend not keeping the camera attached to the node, make it slightly delayed and drift/rotate to follow the ship.
Doing both isn't a bad idea... believe it or not, I never thought of that.
Too late, too little caffine. I could also probably have a speed adjustment in the prefs as well, for the rotating camera. Thanks! (Now to get them to co-exist..... and write a non-sickening rotating camera)
"That is not dead which can eternal lie, And with strange aeons even death may die."