Weird graphical anomalies with nodes
Posted: Fri Jun 30, 2006 11:11 pm
Hi there,
The other day in another topic people were talking about using a tile based map.
Now, what I had suggested is using a heap of cube shaped nodes and putting them next to each other, which is what I was doing for my tile based map (which, by the way, is only every going to be 20 x 25 tiles - so please don't reply that there may be other "better" ways to do it).
Anyway, somebody suggested that you could just use planar nodes instead. I thought this was a good idea, and so I made up a quick planar node and added it in instead of my cubes.
And that's when I started getting some weird effects. This pic is what I get when I use my planar nodes and place them all exactly next to each other:
Looks weird, right?
Well, I don't really get this effect when I use cubes. Well... I get a few tiny artifacts, but nowhere near what the planar nodes give me.
I'm fairly sure there's a good explanation for this, but my knowledge of what goes into actually projecting an object in 3D is pretty rough.
Also, if you look closely you can see a definite area where the image goes from being crisp to a little blurry. I know this is a trick used in 3D engines, but I can't remember what it's called or how I change it's settings.
Thanks
The other day in another topic people were talking about using a tile based map.
Now, what I had suggested is using a heap of cube shaped nodes and putting them next to each other, which is what I was doing for my tile based map (which, by the way, is only every going to be 20 x 25 tiles - so please don't reply that there may be other "better" ways to do it).
Anyway, somebody suggested that you could just use planar nodes instead. I thought this was a good idea, and so I made up a quick planar node and added it in instead of my cubes.
And that's when I started getting some weird effects. This pic is what I get when I use my planar nodes and place them all exactly next to each other:
Looks weird, right?
Well, I don't really get this effect when I use cubes. Well... I get a few tiny artifacts, but nowhere near what the planar nodes give me.
I'm fairly sure there's a good explanation for this, but my knowledge of what goes into actually projecting an object in 3D is pretty rough.
Also, if you look closely you can see a definite area where the image goes from being crisp to a little blurry. I know this is a trick used in 3D engines, but I can't remember what it's called or how I change it's settings.
Thanks