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animations in different files

Posted: Tue Jul 04, 2006 6:40 pm
by pencil
HI everybody,

I am new to Irrlichr and wanted to ask you something before facing the problem.
My game is simlar to The Sims (maybe you know it) and i'd like users to implement the game theirselves, so that they will create their own objects and animations for the charachters.
They should create skeletal animations to be used with different meshes and those animations should be in different files that the game will load.

Is it possible ? (actually everything is possible but I'd like to do it quickly...)
If yes, please tell me about tutorials, functions, file types I'll have to use, just to give me a point from which to start.

Thank you all.

(sorry for my bad ENG)

Posted: Wed Jul 05, 2006 2:38 am
by Gatekeeper
The Cal3d format stores animations in seperate files. You could use it to implement that.

Irrlicht doesn't support Cal3d, but Klasker (I think that's his handle) wrote one already.

Posted: Wed Jul 05, 2006 6:51 am
by pencil
Thank you very much for your suggestion,
I'll take a look at it.

Anyway, if I'll have to, I will implement irrlicht source code to do it.
(I was thinking about splitting the loading an .x file in model and animation loading...).
If anyone has something to tell me, please do it.

Thanks again

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