i've began to develop a small personal project (a tiny game) using irrlicht.
I started it just to polish up my c++ skills, but the last couple of days i've
found myself just trying to find a way to animate my models and importing them into
blender.
First i tried the directX exporter for maya, which works perfect for static
models and vertexanimated models. With bones i get a pointexplosion
with some wierd movement.
With 3d studio max i get no animation exported (using the panda exporter,
the microsoft directx exporter crashes max, using max 7)
The exporter for blender doesn't seem to work at all (the 2.41 version, the
2.34 version that has a modified script dont work at all in 2.41). Exported
.X meshes from Blender doesn't even load in DViewer.
I've considered other alternatives, but as i understand it the only two
formats that have animation support in irrlicht are .X and MD2 right?
and since md2 is a very old there is almost no support for it anywhere.
I tried the free version of QTip for max, and it works perfect, but the free
version only export 20 frames of animation.
The old qdata doesnt seem to work (i get a strange error Loading frame 0
or something).
i did also try the md3 patch and the exporter for max works perfect with
that, and it loads perfectly in irrlict, the only problem is whenever i try to
set the animation speed on the IAnimatedSceneNode i get a crash.
Writing my own 3d format and loader for irrlicht would probably be the
"best" solution but that would take to much time (way to much time
considering its summer
![Wink ;)](./images/smilies/icon_wink.gif)
I've googled for some way (in either max, maya or blender) to "bake" the
animations from bones/ik to pure morphbased vertexanimations, since
theese load fine in irrlicht. Strangely i havent found a single way to do it
in any of the programs.
I would prefer a good way to do it in blender, as i miss licenses for maya
and max and have to go all the way to my school if i want to use them.
So my question is; what program do you use to animate your meshes and
how/what do you use to export them into irrlicht?