Using billboard nodes in Quake 3 Levels
Posted: Sun Jul 09, 2006 8:44 pm
When I use billboard scene nodes with Quake 3 levels (as with one of the Irrlicht demos), the billboards show through the Quake 3 level walls.
This is fine for the demo (when the light ball thing is used to illuminate what is in front of the camera), but I want to be able to create fake 3D objects and place them in a Quake 3 map.
(Yes, I know this is a very dated technique for games in 2006! But I especially need it for my project.)
Apart from creating my own version of the billboard scene node (i.e. a very simple mapped mesh node which always faces the camera), is there any way around this?
This is fine for the demo (when the light ball thing is used to illuminate what is in front of the camera), but I want to be able to create fake 3D objects and place them in a Quake 3 map.
(Yes, I know this is a very dated technique for games in 2006! But I especially need it for my project.)
Apart from creating my own version of the billboard scene node (i.e. a very simple mapped mesh node which always faces the camera), is there any way around this?