A release . version without normals mapping (look at the picture how it looks with normal map but only under certain angles, I have to work on that yet). Get the exe and source from here:
http://www.medeal.sk/irr/spotperpixel.zip.
the above is the version with normal map apllied on dwarf as well as on the walls
per pixel spot light
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per pixel spot light
Last edited by needforhint on Wed Jul 12, 2006 9:53 pm, edited 1 time in total.
what is this thing...
Hey great, this looks REALLY nice !!
Can't wait for the code...
Can't wait for the code...
YASS - Yet Another Space Shooter - www.yass-engine.de
Very very great !!!!!
very nice !!!
Could you send us a link to your zipped project file please ?
It would be so nice !!!
Thanks
Eviral
Could you send us a link to your zipped project file please ?
It would be so nice !!!
Thanks
Eviral
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- Posts: 322
- Joined: Tue Aug 30, 2005 10:34 am
- Location: slovakia
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- Posts: 322
- Joined: Tue Aug 30, 2005 10:34 am
- Location: slovakia
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
Very nice, keep up the great work!
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
Re: per pixel spot light
can someone repost file so i can add to repository ?
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%