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never read variable in CSceneNodeAnimatorFlyCircle

Posted: Mon Jul 10, 2006 11:18 pm
by pok
//! animates a scene node
void CSceneNodeAnimatorFlyCircle::animateNode(ISceneNode* node, u32 timeMs)
{
core::matrix4 mat; //never read

f32 t = (timeMs-StartTime) * Speed;

core::vector3df circle(Radius * (f32)sin(t), 0, Radius * (f32)cos(t));
node->setPosition(Center + circle);
}