Irrlicht 0.5 bug?

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disanti
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Joined: Sat Jan 17, 2004 1:36 am
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Irrlicht 0.5 bug?

Post by disanti »

I just recompiled my game for 0.5 and all of the lighting settings went out the wall and the level became perfectly lit up without the EMF_LIGHTING set to false :(

Second, when displaying 2D graphics in DirectX9 part of Irrlicht, they are VERY blocky.

Third, how do I fix these problems? ;)

Thanks!
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Last edited by disanti on Tue Feb 22, 2011 7:59 am, edited 1 time in total.
disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
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Post by disanti »

levelnode->setMaterialFlag(video::EMF_LIGHTING, true);

I even put that into my code and the lighting still isn't working. It worked just FINE in Irrlicht 0.4.2.

I tried OpenGL and that didn't even display the graphics :(

screenshots:
OpenGL:
Image
DirectX 8.1:
Image
DirectX 9.1b:
Image
Notice in the OpenGl one, it is VERY screwed up. In DirectX8.1 it works fine, all but the lighting, in DirectX9.1 it works ok but it ALOT slower and notice how the floor renders alot different.

Thanks~ John DiSanti
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Last edited by disanti on Tue Feb 22, 2011 8:00 am, edited 1 time in total.
disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
Contact:

Post by disanti »

Here is an in-game shot of OpenGL:
Image

What is going on?!
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