Drop calculator

Discussion about everything. New games, 3d math, development tips...
Post Reply
Loki
Posts: 7
Joined: Fri Jul 14, 2006 1:09 pm
Location: Otherworld
Contact:

Drop calculator

Post by Loki »

I need to write one. Does anyone have any good resources on the basics? I understand there are a lot of statistics involved, but I'm just not sure on the best way to implement it. Is it better to have a tiered calculator - ie, several "dice rolls" that come to an end result, or one "roll of the dice" that passes through millions of options? Thanks.
Post Reply