cannot find texture in Q3 . BMP ; textures/gothic_trim/metalblackwave01
i have included platformSDK in the options
i m getting this error near the command prompt . while executing the examples .
please let me know what has to be done .
cannot find texture in Q3 . BMP
First off, try not to cross-post.
Secondly, your question makes little sense.
Thirdly, you need to learn to use the search function.
To your question:
I am presuming that "Q3 .BMP" is a texture for your model.
Give a little more information, such as:
how are you loading your model?
are you loading the texture seperately?
If the texture is being loaded with the model, make sure the texture is in the same folder as the model.
If the texture is being loaded seperately, make sure the relative path in your code is correct.
I could keep guessing at what the solution might be, but it would be a LOT easier if you would frame your question better, and possibly even include the code you are using to load the model and/or texture (and use the
Secondly, your question makes little sense.
Thirdly, you need to learn to use the search function.
To your question:
I am presuming that "Q3 .BMP" is a texture for your model.
Give a little more information, such as:
how are you loading your model?
are you loading the texture seperately?
If the texture is being loaded with the model, make sure the texture is in the same folder as the model.
If the texture is being loaded seperately, make sure the relative path in your code is correct.
I could keep guessing at what the solution might be, but it would be a LOT easier if you would frame your question better, and possibly even include the code you are using to load the model and/or texture (and use the
Code: Select all
tags if you do)
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Does it seem to display alright? I get the same thing, but it still works for me; most likely they are just textures that are referenced in the map but never visibly used.
New RF2 website at: http://realityfactory2.sourceforge.net/
OK, I see what you are saying now.
Simply put, those textures are not there, just as the console output is saying.
As described in the tutorial, the level is being extracted from a *.pk3 file, which is nothing more that a zip file.
Within that zip file is the model ("20kdm2.bsp") and all of its associated textures and assets.
Apparently, not all of the texures are in there.
If all of the textures were there, they would load without any error messages.
No big deal, since it is only there for the tutorial's example of showing that things can be loaded from a compressed archive, and that the engine can load Quake 3 maps.
Simply put, those textures are not there, just as the console output is saying.
As described in the tutorial, the level is being extracted from a *.pk3 file, which is nothing more that a zip file.
Within that zip file is the model ("20kdm2.bsp") and all of its associated textures and assets.
Apparently, not all of the texures are in there.
If all of the textures were there, they would load without any error messages.
No big deal, since it is only there for the tutorial's example of showing that things can be loaded from a compressed archive, and that the engine can load Quake 3 maps.
Join us in the Irrlicht chatroom:
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams