How to get point of collision when collision happens
Posted: Thu Feb 19, 2004 4:28 am
I am trying to get the point/location in 3D space when a collision occurs. I know about the getCollisionPoint() call but this requires a line from the object in a specific location. I just want to get the location of any and all collisions so that I can handle them right when they happen.
I already have a metaTriangle selector with all the triangles in my world and collision response animators so that the object I am trying to control does not go through walls. I want to preform an action when there is a collision and I need to know what point
Also if I have a point of collision is there any way to see what node or triangleSelector it is part of?
Thanks guys(and gals if there are any out there)
!
I already have a metaTriangle selector with all the triangles in my world and collision response animators so that the object I am trying to control does not go through walls. I want to preform an action when there is a collision and I need to know what point
Also if I have a point of collision is there any way to see what node or triangleSelector it is part of?
Thanks guys(and gals if there are any out there)
