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Third Person Camera

Posted: Sun Jul 16, 2006 6:04 pm
by scarecrow
Hi
I tried to realize a simple program with a Mesh moving around in a Quake III Map. Camera was supposed to be third person. I tried it with the Parent Thing but I got quite strange results. The I tried to also reset the Cameras Position and Target To The moving Mesh. But the Camera moving doesn't move right the are pretty rough transitions.

Does someone have a hint to realize a 3rd person camera?

And Does someone know a good UV-Mapping Tutorial for Blender?

Thanks

Posted: Sun Jul 16, 2006 6:10 pm
by cadue
search in this forum "third person camera", the problem is already solved

here

Posted: Mon Jul 17, 2006 2:42 am
by juliusctw
you can just use my third person camera , its really easy to use
freewebs.com/juliusctw


this tutorial is great for uv mapping

http://blender.org/cms/Model_Material_Light.397.0.html

Posted: Mon Oct 16, 2006 3:12 am
by CodeDog
Your camera doesn't work with the latest version of the irlicht SVN.
The compiler complains about trying to instantiate an abstract class.