I want to find uv coordinates of a specific point in a mesh, I don't want uv coordinates of a vertex, i can do that already, so if I have a triangle and i click in the middle i want uv coordinates of that point.
What I do at the moment is :
-Get the point where the user clicked and the triangle selected using ISceneCollisionManager::getCollisionPoint()
-Then I traverse the mesh vertices comparing the vertices returned by getCollisionPoint, when a vertex matches i get the uv coordinates.
This is what I have at the moment, the collision point, and the three vertices of the triangle collided including uv coordinates.
Now I don't how to continue with the problem
![Question :?:](./images/smilies/icon_question.gif)
Sorry for the crappy english, I hope it's 'understandable' (is that a word?
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