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First mesh, and I can't use it...

Posted: Thu Jul 20, 2006 6:04 am
by Rowan Lewis
I installed blender today, and spend some time learning how to use it, then I spent some time creating Terrain, but alas, it wasn't to be:
Could not draw triangles, too many primitives(289952), maxium is 65535.
Even though the level is supposed to be on the scale of GTA:SA, I can't load my precious map...

How could I simplify it? And what file format is best for exporting terrains?

Re: First mesh, and I can't use it...

Posted: Thu Jul 20, 2006 7:00 am
by jam
Rowan Lewis wrote:How could I simplify it?
Vizup Optimizer seem's to be the favorite around here. Version 1.8 was the last freeware version and vermeer was hosting it, but at the moment his site seems to be down.

ok, you can get it here

Posted: Thu Jul 20, 2006 10:02 am
by Rowan Lewis
Hmm, thanks for pointing that out, I'd even use it if it didn't crash Wine... there must be some Linux based tool somewhere :/

Posted: Thu Jul 20, 2006 10:17 am
by finger007
There is -- Blender :)

Just apply a "decimator" to your terrain to reduce polygons. It's to be found in the modifiers now.

Hope that helps

Posted: Thu Jul 20, 2006 12:16 pm
by needforhint
irrlicht uses 16 bits indicies for vertexes, you can change it to 32 bit and have from int (65 000) a longint (65 000^2), that ammount should do . recompile the irrlicht or wait for the release of irrlicht finally done with this :D

Posted: Thu Jul 20, 2006 2:16 pm
by Rowan Lewis
Thanks for pointing that tool out in Blender, it worked perfectly :)