Getting a mesh to walk on a terrain
Posted: Thu Jul 20, 2006 3:00 pm
I hope someone can help me with this because I have searched everywhere. I am looking for the best way to get a mesh to walk on a terrain. Here is what I have for my collision response animator:
What happens is when the mesh gets to a hill it stops. Can someone please point me in the right direction.
Thanks in advance
Adam
Code: Select all
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
selector, node, core::vector3df(60,100,60),
core::vector3df(0,-1,0),
core::vector3df(0,50,0));
node->addAnimator(anim);
anim->drop();
Thanks in advance
Adam