Newton with Irrlicht wrapped in C++ Class

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Mikenoworth
Posts: 78
Joined: Sat May 27, 2006 9:24 pm
Location: Logan, UT

Newton with Irrlicht wrapped in C++ Class

Post by Mikenoworth »

I've posted a topic that might help alot of beginners of Newton and Irrlicht out:

http://www.newtongamedynamics.com/forum ... php?t=2693

It shows an example of Newton in a class, specifically for Irrlicht. It is somewhat basic, but the basics are all there.

Also, I've gotten over the terrain node issue, when you make a terrain, use an external mesh, like from an .x file and pass it in as a newton collision tree, there is no hassle getting it working with Newton. Of course, that is also shown in the source from the topic.


Hope this helps anyone who is where I was a few weeks ago!
Stout Beer
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