Can Irrlicht Do Point & Click control
Posted: Sat Jul 22, 2006 7:47 pm
Hi;
Graduated as Computer Sciences for 15 years.(Yes I have 35 years, but love a lot to program and play RPG games) I program in C++ and other languages and found by chance this engine and (OGRE, PANDA3D, Crystal Space and OpenSceneGraph). I have practiced enough with the examples and tutorial. But.
3 easy questions.
1)
I'd just like to make sure that Irrlicht is capable of creating the kind of game that I'm interested. 3rd person 'Roleplaying Action/Adventure' games, in the style of NeverWinter Nights or Dungeon Siege.
To make the player move, you simply click a point on the ground and the player moves to that point. To attack a monster, talk to an NPC, pick something up from the ground, interact with game menus...ect, you simply left click on them. Also, the camera is constantly "locked" on the player, when the player moves, the camera moves with them. The player is always at the center of the camera.
When you want to rotate the camera, you simply move the mouse cursor to the edge of the screen. If you move the cursor to the left edge of the screen, the camera rotates "around" the player in an anti-clockwise direction, if you move the cursor to the right edge of the screen, the camera rotates around the player in a clock-wise direction.
I found something similar:
http://irrlicht.sourceforge.net/phpBB2/ ... 3rd+camera
But use keyboard not mouse
2)
Is it possible in Irrlicht, to do indoor/outdoor worlds like dungeon siege.
3) Limitations in the engine.
polys=
terrain=
meches=
model=
objects=
light=
GUI=
I download: Irrlicht SDK 1.0
I know this is render engine not a game engine i need a few extra tools. (sound, physics, AI) terrain editor, level editor, etc.
I use Blender 2.42, 3D Studio MAX, Photoshop 7, and Code::Blocks
Thx for ur help.
Graduated as Computer Sciences for 15 years.(Yes I have 35 years, but love a lot to program and play RPG games) I program in C++ and other languages and found by chance this engine and (OGRE, PANDA3D, Crystal Space and OpenSceneGraph). I have practiced enough with the examples and tutorial. But.
3 easy questions.
1)
I'd just like to make sure that Irrlicht is capable of creating the kind of game that I'm interested. 3rd person 'Roleplaying Action/Adventure' games, in the style of NeverWinter Nights or Dungeon Siege.
To make the player move, you simply click a point on the ground and the player moves to that point. To attack a monster, talk to an NPC, pick something up from the ground, interact with game menus...ect, you simply left click on them. Also, the camera is constantly "locked" on the player, when the player moves, the camera moves with them. The player is always at the center of the camera.
When you want to rotate the camera, you simply move the mouse cursor to the edge of the screen. If you move the cursor to the left edge of the screen, the camera rotates "around" the player in an anti-clockwise direction, if you move the cursor to the right edge of the screen, the camera rotates around the player in a clock-wise direction.
I found something similar:
http://irrlicht.sourceforge.net/phpBB2/ ... 3rd+camera
But use keyboard not mouse
2)
Is it possible in Irrlicht, to do indoor/outdoor worlds like dungeon siege.
3) Limitations in the engine.
polys=
terrain=
meches=
model=
objects=
light=
GUI=
I download: Irrlicht SDK 1.0
I know this is render engine not a game engine i need a few extra tools. (sound, physics, AI) terrain editor, level editor, etc.
I use Blender 2.42, 3D Studio MAX, Photoshop 7, and Code::Blocks
Thx for ur help.