Create a turn based, 3D, strategy game. The game will use small elite teams (squads) to compete against AI or other players. Squads will be built using a point system (like Warhammer, etc.)
Goals
- Single player game (multiplayer maybe, but much later)
- Very basic AI
- Hexagon tiling system = done
- Terrain loading (heightmaps) = done
- Multiple cameras (BirdsEye, Character level) = WIP
- Toggle multiple terrain texture layers on/off (such as grid, etc.)
- Use othogonal projection
- 4 Turn Phases (movement, shooting, hand-to-hand, recovery) per turn = WIP
- Re-texture the quake 2 models
- At least 3 maps with 3 different scenerios
- Actually finish a game this time
- C#
- Irrlicht 1.0 (update at Irrlicht releases)
Map/Mission Selection (WinForm)
Edit squad member screen (WinForm, Irrlicht rendering in picturebox)
In game pic: