Getting .X joint nodes in Irrlicht.Net
Posted: Thu Jul 27, 2006 8:42 am
I'm having trouble with .X joint nodes.
I used to use .MS3D models in my project. I could then attach other nodes to specific joints with the getMS3DJointNode() function, it worked alright.
But I've decided to switch to the .X format, as I had "animation flickering" problem with .MS3D because of the "animation frame multiplier" problem when using .MS3D in Irrlicht (that is, the frame number in Irrlicht is not the same as the in the file because of weird interpolation. Even when dividing the keyframe number by the correct constant, things don't show perfectly well -animation "flickers"-). I also get better framerates with .X models.
The problem is, I can't attach nodes to joints anymore! I've read in the API that there's a getXJointNode() function that seems to be an equivalent to getMS3DJointNode(), but it's nowhere to be found in the IAnimatedMeshSceneNode class in Irrlicht.Net.
So my question is : is there a way to attach nodes to .X joints in Irrlicht.net without having to recompile the engine ?
Thanks in advance.
I used to use .MS3D models in my project. I could then attach other nodes to specific joints with the getMS3DJointNode() function, it worked alright.
But I've decided to switch to the .X format, as I had "animation flickering" problem with .MS3D because of the "animation frame multiplier" problem when using .MS3D in Irrlicht (that is, the frame number in Irrlicht is not the same as the in the file because of weird interpolation. Even when dividing the keyframe number by the correct constant, things don't show perfectly well -animation "flickers"-). I also get better framerates with .X models.
The problem is, I can't attach nodes to joints anymore! I've read in the API that there's a getXJointNode() function that seems to be an equivalent to getMS3DJointNode(), but it's nowhere to be found in the IAnimatedMeshSceneNode class in Irrlicht.Net.
So my question is : is there a way to attach nodes to .X joints in Irrlicht.net without having to recompile the engine ?
Thanks in advance.