How to set orientation of the mesh
Posted: Thu Jul 27, 2006 1:58 pm
hi all
in my code which is previously written in directX i m converting the graphics to Irrlicht engine .
i have a doubt is there anyways we can change the orientation of a scene node in a scene. Like this in case of DirectX
meshFrame -> SetOrientation( scene, xi, yi, zi, 0, 1, 0 );
please let me know
in my code which is previously written in directX i m converting the graphics to Irrlicht engine .
i have a doubt is there anyways we can change the orientation of a scene node in a scene. Like this in case of DirectX
meshFrame -> SetOrientation( scene, xi, yi, zi, 0, 1, 0 );
please let me know