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Physic Engine Question

Posted: Thu Jul 27, 2006 2:08 pm
by Rotoholic
Okay, I've looked around, and have seen some opinions on an ideal physics engine to use, although my question is aimed towards car physics. Which physics engine would be ideal for cars in mind? I've fiddled around with ODE, and it seems to be pretty good, but I feel there could be a physics engine (already out there) that could be better. So, any suggestions?

Posted: Thu Jul 27, 2006 6:33 pm
by alc
I've only tried Newton, and it works fairly well. However, I and others had some problems with the newest version (search this forum for 'newton'). Also, I had some strange behaviour (some graphics elements disappear, not just visibly, but also interactively) in my application when running the .exe file rather than executing from within the IDE. Never did solve the problem (except it disappear when I stopped using Newton ...)