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Loading Quake 3 map Help finding start position in map

Posted: Wed Aug 02, 2006 10:56 pm
by flipnode
This might be on the forums. Sorry, now. I've looked and I can't seem to find anything on this topic.

Question
I want to load a Quake 3 map and figure out where the best places to load a character camera FPS view are within the map itself.

Idea
Do I use a map tool like Radiant to do that? Or use some logic technique?
Examples and links are great!

Thanks to all.

FlipNode

Help Map Coords

Posted: Fri Aug 04, 2006 2:27 pm
by flipnode
No one has anything to say? I mean when you load a map. How do you find your map in a world of emptiness? If you don't set the correct coords then you'll be like under the map or some random place in your world, no where near your map.

Posted: Fri Aug 04, 2006 3:00 pm
by hybrid
If your start node in the map is (x,y,z) and you place the map at (a,b,c) you should have your start place at (x+a,y+b,z+c). so what?

Posted: Fri Aug 04, 2006 3:06 pm
by stef_