New Project: 3XTR3M3

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Zeuss
Posts: 114
Joined: Mon Nov 08, 2004 9:02 pm
Location: Canberra - Australia
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New Project: 3XTR3M3

Post by Zeuss »

I have started a new project. So far worked about 8 days on it.

Its called 3XTR3M3, If you have ever played 1NSAINE, I am trying to produce something similar. (If you havnt played 1NSAINE, its basically a car driving, smashing, capture the flag or first to 300 points by damaging other peoples cars and rolling them over).

Anywho. Heres some screenshots:

Image Image Image Image Image

Current Features:
  • Vehicles Loading from Configuration File (fragile system though)
    Level Loading from file (fragile again though)
    Car Deformation
    Car Wheel Damage
    Car Wheel Removal by Damage
    Right Click for cone firing fun.
    Space Bar for cone dropping fun.
WASD To Drive.
Escape To Reload your car.

Click the Impreza Button to start.

Heres a copy for you to try.

3XTR3M3 v0.2
3XTR3M3 v0.2a Patch

The Impreza is taken from: http://modelsbank.3dm3.com/details.php? ... ode=search

So all credit to valcoey and my friend drewk for exporting and scaling it for me.

More Updates soon.
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JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

That was pretty fun :D

The car physics threw me a bit to start with but kinda got used to them!
Image Image Image
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

wow! Its very much fun to play even though it doesnt have much but the cone of violence is GR8! I made the impreza to crumbled paper! Though there can be some improvements! Firstly please do something for people with res of 800x600! I had to convert it to 1024x768 to play! And if the cone of violence is used a lot the car goes through the floor! That needs some fixing too! But other than that ill have to say its a great game and u have done some really nice work there bro!
qBiN
Posts: 9
Joined: Sun Jun 18, 2006 10:45 am

Post by qBiN »

Cool!
Can you post "Code Snippets" for "Car Deformation" or\and take me some documents for this theme?
Zeuss
Posts: 114
Joined: Mon Nov 08, 2004 9:02 pm
Location: Canberra - Australia
Contact:

Post by Zeuss »

I'm not gonna release code snippets for my car deformation, as I'm a bit protective of it, but here is the basic method.

With some newton collision callbacks, i check if my car has collided with enough force to be worth a deformation. I then get the Position of the collision (its in world coordinates) convert it to local car coordinates, and the normal of the contact force of the collision, rotate the normal by the cars matrix. Loop through all the vertices of the mesh, and depending on how far they are from the collision, and how hard the collision was, push the verts in the direction of the transformed normal. Works surprisinly well. (a bit cpu intensive though). After all that is done, update the NewtonConvex hull being used by the car. so the collision mesh updates.

Anywho, the latest news, I have basic networking implented with Raknet. Its very rubber bandy though, but then its only been in for a day so far.
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