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Texture tiling DirectX loader

Posted: Fri Aug 04, 2006 10:00 am
by fireblade
How can irrlicht load the textured tilled as it is made in the max.
I tried exporting to .x to .3ds but texture isn't tilled.

Also Irrlicht seems to have a problem loading .x files exported by
panda , any way to specify to use original DirectX loader instead of platform independent.
Thanks
bobi

Posted: Fri Aug 04, 2006 10:05 am
by hybrid
If you have correctly UV mapped your meshes you should get tiled textures with both formats. There are patches available for the loades to fix several bugs. You can also try the DirectX mview.exe to load and reexport the .x files which often helps.

Posted: Sat Aug 12, 2006 6:55 pm
by fireblade
hybrid wrote:If you have correctly UV mapped your meshes you should get tiled textures with both formats. There are patches available for the loades to fix several bugs. You can also try the DirectX mview.exe to load and reexport the .x files which often helps.
I forgeth to thank you , I applied UV mapping and everything is fine.
thanks