Hi guys,
1.) Is it possible or any idea converting all meshes type to ID3DXMesh
cause i want to take the advantage of DirectX rendering optimization
techniques & features to make things rock. such as:
OPTIMIZATION:
Vertexbuffer,
IndexBuffer,
SetStreamSource,
VCache Optimized
ENCHANCED MESH :
CloneMeshFVF,
D3DXTessellateNPatches,
CompiledFx,
Shader Instancing
2. Some tip on how to convert the IndexDataFormat to 32bit
I tried to replace D3DFMT_INDEX16 with D3DFMT_INDEX32 , unfortunately it crash, lol.
Any advice will help. tnx.
DX Optimization | Advice
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DX Optimization | Advice
Just part of irrlicht related project| CLEAR CODE NOTATIONS IS LARGELY SELF CODUMENTING!