I've just learned about emmisive mapping. It looks cool.
Does Irrlicht support emmisive mapping? Emmisive mapping is an outer texture layer that is not effected external lighting.
Could this be done with a shader or should I some how render the model 2 times. Once with the texture then with the emmisive map without lighting or is this what the lightmap material layer is for?
Here are some images of the effect from another engine.
Texture map
Emmisive map
Texture and Emmisive map