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Irredit+Terrain
Posted: Mon Aug 07, 2006 4:17 pm
by Ros
How can i load in irredit3.0 terrain?
Posted: Tue Aug 08, 2006 11:07 pm
by Ros
nobody know?
Posted: Tue Aug 08, 2006 11:30 pm
by hybrid
They probably all read the three other postings on this topic and simply did not see any use in answering.

Posted: Wed Aug 09, 2006 7:51 am
by Ros
Posted: Thu Aug 10, 2006 9:01 am
by JPulham
Does your version crash? i downloaded and created my scene, clicked the terrain button and there was an error - closed the app down

Posted: Fri Aug 11, 2006 12:27 am
by Ros
yes i have the same problem!!!!!!!!!
crashing what i do wrong?
Posted: Fri Aug 11, 2006 12:29 am
by monkeycracks
I just decided against IrrEdit, I'd wait for the next version to come out because from what I read (It was a while back when I read it, so don't quote me on this) that it was supposed to fix a few terrain issues.
Posted: Fri Aug 11, 2006 8:40 am
by JPulham
so stick to meshes...
maybe you could create the terrain in DeleD or Blender from the height map and textures(deled Advanced Height map plugin or something)
check the FAQ forum for tips on making terrain in blender.
Posted: Sat Aug 12, 2006 12:01 pm
by Ros
This that unpossible to load a terrain in IrrEdit 3.0?
Posted: Mon Aug 14, 2006 1:43 pm
by bitplane
CTerrainSceneNode doesn't have deserialize or serialize like the other nodes do, and there's a small change needs adding to the terrain factory. Need to test this before commiting to SVN.. which will be sometime tonight when I get home.
moving to bugs forum for now
edit: erm.. not only did i post to and move the wrong topic in my haste, i also realised theres no access to files from inside a scene node... i can't think of a clean way to do the factory, any ideas? is passing the filesystem to the terrain in a new constructor bad and dirty?