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im really confused...stencil buffer and TextSceneNode...

Posted: Tue Aug 08, 2006 11:04 am
by Mutter
Hi...
i use stencil buffer to avoid z-buffer fighting... this works for me...
but suddenly i get a complete dark (not black but darkened) "room" when
i make my textscenenode visible.

i turned stencil buffer off...dont no why...but the textscenenode now
shows without influencing the "room" with its light or colors...
aaaaaaa....

has anybody a clue?

Posted: Mon Aug 14, 2006 12:03 pm
by magisterrivus
Hey Mutter,

did you resolved the problem, because i have the same one.

Bye

Posted: Mon Aug 14, 2006 1:44 pm
by magisterrivus
Try to use OpenGL instead of Directx, and this problem goes away.
Strange, but true. Probably theres something messed up with DirectX.

The downside of OpenGL is, that it's (in my scene) much slower. It could also be the driver of my GC.
OpenGL: 11fps
DirectX : 65fps

Whatever :lol:

oh yeah...

Posted: Wed Aug 16, 2006 5:18 pm
by Mutter
seems we use the same things :D

yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.

so nobody has a fix for this yet :cry:
I'm really disappointed...
It's unmotivating to keep going with my game.

but still...irrlicht is cool.

magisterrivus...you use parallax :?: i think this lets my scene
going down with fps in opengl.

Posted: Wed Aug 16, 2006 5:32 pm
by JP