Hi,
Does any-one knows, how can I do the waves on my sea interact with my ship?
Water waves and a ship
You could use a physics engine like Newton or TrueAxis to emulate stuff like that, or you could do something a little simpler with the build-in irr features.
Having thought about the same just a few days ago I figured I could "float" a simple box on top of the waves with the ITriangleSelector. When calculated the position and rotation of the box, simply apply it to the ship node - with a bit a "sink" to it tho, so the whole ship doesnt float ontop of the water
GL
Having thought about the same just a few days ago I figured I could "float" a simple box on top of the waves with the ITriangleSelector. When calculated the position and rotation of the box, simply apply it to the ship node - with a bit a "sink" to it tho, so the whole ship doesnt float ontop of the water
GL
Call me Wice, Miami Wice!
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You'd have to code it yourself, possibly using FFT functions and the wave effect would completely eat up your CPU/GPU... There wouldn't be any cycles left for your game logic...But, if I want make something like wavebreaker (de=Wellenbrecher)..? Is it possible?
The waves must react to the ship by sea too...so it would be look more realistic....